Categories: Wire Stories

Developed Asia-Pacific, Europe and the USA Gaming Connected Consumer Survey Report 2020-2021 – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “Connected Consumer Survey 2020: Gaming in Developed Asia-Pacific, Europe and the USA” report has been added to ResearchAndMarkets.com’s offering.

Gamers spend significantly more on telecoms and media services than non-gamers, and are much more engaged. This report presents data on gamers’ multi-device and content usage and spend, and describes how gaming activity can be used to predict spending and churn for telecoms services.

Survey data coverage

The survey was conducted in association with Dynata between August and September 2020. The survey groups were chosen to be representative of the internet-using population in Europe, developed Asia-Pacific and the USA. We set quotas on age, gender and geographical spread to that effect. There was a minimum of 1000 respondents per country.

This report focuses on aspects of the Connected Consumer Survey that relate to digital gaming. It presents data on gamers’ multi-device and content usage and spend, and describes how gaming activity can be used to predict spending and churn for telecoms services. The appendix includes country-, operator- and demographic-level results.

This report provides:

  • new consumer insights derived from 12 000 respondents in 12 different countries
  • detailed information about consumers’ gaming habits and how this relates to their use of telecoms services
  • a segmentation of users’ gaming behaviour and an analysis of how this affects aspects of their churn and willingness to pay for OTT video services
  • a detailed appendix with country- and operator-level data related to gaming behaviour.

KEY QUESTIONS ANSWERED IN THIS REPORT

  • How can telecoms operators use insights from consumers’ gaming behaviour to their benefit?
  • How can the gaming market be segmented?
  • How does gaming activity affect consumers’ willingness to pay for 5G?
  • How does consumers’ gaming activity relate to their satisfaction with core telecoms services?
  • How do consumers pay for games and gaming services?
  • How might aggregation strategies work for gaming services?

WHO SHOULD READ THIS REPORT

  • Operators’ strategy and business development executives that wish to better understand how gamers engage with telecoms services and brands.
  • Software vendors looking to establish aggregation strategies or MEC propositions that support cloud gaming.
  • Sales and partnership leads within gaming platform providers and studios that are looking to establish or develop partnerships with telecoms operators.

Key Topics Covered:

  • Executive summary
  • Analysis
  • Appendix
  • Methodology and panel information

Countries Covered

  • Australia
  • France
  • Germany
  • Italy
  • New Zealand
  • Poland
  • South Korea
  • Spain
  • Sweden
  • Turkey
  • UK
  • USA

For more information about this report visit https://www.researchandmarkets.com/r/ksr6hw

Contacts

ResearchAndMarkets.com

Laura Wood, Senior Press Manager

press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470

For U.S./CAN Toll Free Call 1-800-526-8630

For GMT Office Hours Call +353-1-416-8900

Alex

Recent Posts

ISCA Unveils Bold Plan to Future-Proof Singapore’s Small and Medium-Sized Accounting Practices

SINGAPORE - Media OutReach Newswire - 16 December 2025 - Small and Medium-Sized Accounting Practices…

2 hours ago

Leeds Capital and MIO Trust Are Proud to Announce Their Collaboration on an AI‑Driven Multi‑Asset Trust Focused on Digital Assets and Precious Metals

SYDNEY, AUSTRALIA - Media OutReach Newswire - 16 December 2025 - Leeds Capital and MIO…

2 hours ago

Optimistic Hong Kong Ecommerce Merchants Report Growth, But Hidden Payment Friction Is Eroding Up to 10% of Revenue, Aspire Report Finds

Despite 64% reporting revenue growth, 91% of merchants face payment friction HONG KONG SAR -…

3 hours ago

Hong Kong Launches Its First Dental Innovation Incubation Programme

HONG KONG SAR - Media OutReach Newswire - 16 December 2025 - The University of…

4 hours ago

GEELY Opens Worlds Largest Vehicle Testing Centre, Meeting the New Benchmark in Global Automotive Safety

NINGBO, CHINA - Media OutReach Newswire - 16 December 2025 - Geely Auto Group today…

5 hours ago

Japan’s Hokkaido University Strengthens International Engagement Ahead of Its 150th Anniversary

“Hokkaido University 150 Initiative” Held at One&Co open space in Tanjong Pagar, SingaporeSINGAPORE - Media…

5 hours ago